By integrating the game's narrative themes with gameplay mechanics, Sucker Punch has managed to outdo itself with this promising game. We've already seen faith play a role, as protagonist Jin Sakai pays his respects as shrines to receive additional charm slots. Released as an add-on just three short months after the main game hit in July of 2020, Ghost of Tsushima: Legends was a midst-of-the-pandemic surprise in the best way possible. Having natural elements guide the player suggests Shinto themes will be present throughout the game. Ghost of Tsushima is set during this very period, when the Mongols attempted to take over Japan, particularly the island of Tsushima. Shintoism is a Japanese religion that emphasizes a symbiotic relation between everything, including man, as part of nature. The very elements of nature itself are godly spirits called Kami. This can be seen in the naming of the historical typhoons called Kamikaze (meaning divine winds) that are said to be the cause of the failure of the Mongol invasion of Japan. Ghost of Tsushima does something similar, with all of its exploration mechanics possibly a references to Shintoism, which could play a role in the game. This is called diegetic design, where elements exist within the world and not just in the meta design of the game. Dark Souls pulled it off, as re-spawning is explainable within the lore of the series, as did The Witcher 3, where some UI elements can be attributed to Geralt's Witcher senses. Games that manage to successfully marry gameplay mechanics with the world of the game are few and far between. These immersive features are important and refreshing. For example, a smokestack in the distance may hint at an NPC in need of help, which could make for an intuitive way of finding side quests instead of randomly barging into every house hoping for a mission. Players will want to keep an eye out for visual clues that may reward them for being attentive and curious. The game features other creative ways to encourage players to explore Tsushima, including different methods to find hidden areas they may have otherwise missed. Related: Ghost of Tsushima Is the Assassin's Creed Game That Should Have Been Players can choose not to use it if they's prefer to navigate the world by themselves, and those who choose to use it won't be distracted from the environment in the way a mini-map takes attention away from the world itself. Once an undiscovered area has been marked on the map, players have the option to call for a guiding wind, which will blow in the direction the player will want to travel to make it to the desired destination. Ghost of Tsushima OUT NOW (SuckerPunchProd) AugThis is what ultimately led to the decision to eliminate the on-screen mini map thats a common feature of open-world games.
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